EU Funded STEM Projects
Read more about the EU funded projects that are open to studentsa across divisions through the STEM Center at Anatolia College:
STITCH Project
Project Aim
The STITCH project aims to raise awareness among middle school students about the environmental impact of fashion, focusing on sustainability and the circular economy.
What We Will Achieve
By integrating STEAM education (Science, Technology, Engineering, Arts, Mathematics), the project encourages innovative thinking and the development of eco-friendly fashion practices. STITCH also aims to empower students to:
- Adopt responsible consumption behaviors.
- Develop digital and technological skills.
- Become leaders for sustainability in their schools and communities.
Key Activities
The project will include:
- Teacher training on sustainable fashion.
- Student workshops on upcycling, 3D printing, and eco-friendly fashion tech.
- Students will collaborate on projects, create digital content to raise awareness, and participate in local sustainability events.
- Online platforms and training resources will be developed, ensuring lasting impact.
- A "4Rs Ambassador" program will train students to lead sustainability initiatives in their communities.
Expected Results
The expected results include a more informed and engaged group of students and teachers who are knowledgeable about sustainable fashion and equipped with STEAM skills. Students will become sustainability ambassadors, promoting eco-friendly practices at school and in their communities. The project aims to contribute to long-term cultural shifts in consumption habits, with increased use of sustainable fashion practices, and support the European Green Deal and Circular Economy goals.
PULSE-ART – Bridging Art and Education
Anatolia College, through the Anna Papageorgiou STEM Center and ACT (American College of Thessaloniki), is a partner in the European project PULSE-ART, an initiative that highlights the power of art as a driver of educational and cultural development.
This three-year project, launched in Barcelona in November 2024 under the coordination of Science For Change (SFC) and ISGlobal, explores how integrating art into education can foster sustainability, creativity, and cultural awareness across Europe.
As a key partner, Anatolia brings its expertise in STEAM education to the forefront, building bridges between art and technology. Within the framework of the project, the school is developing a Competence Framework for Cultural Awareness as well as an innovative teacher training program. At the same time, it is implementing a Visual-Tech Art pilot initiative, leveraging virtual and augmented reality to cultivate artistic creativity.
PULSE-ART brings together universities, research centers, and cultural organizations from across Europe and Morocco to create an Arts-in-Education Observatory. Through activities such as scientific illustration, music, performing arts, and game jams, the project showcases the vital role of art in 21st-century education—placing Anatolia College at the forefront of linking culture, innovation, and STEAM.

More information: pulseartproject.eu
Green Education for a Sustainable Future - Green Edu
Start date September 2019 - End date September 2023
Green Edu is a project that aims to support teachers across Europe in integrating the principles of green education into STEM curricula. It seeks to inspire and improve teachers' skills in order to introduce innovative topics to the classroom, such as Green Chemistry, Green Engineering and Robotics, and Green Biotechnology. It also encourages the integration of green principles into school workshops. Partner countries: Greece, Czech Republic, Romania, Turkey, Italy.
Mini Open Labs
Start date September 2020 - End date September 2024
The main goal of the project is to create and test an open community and practical approach to Sustainable Development and STEM Education, based on:
- Mini OpenLabs setting
- Production of a book of activities with STEM projects on sustainable development issues
- Conducting workshops for teachers and children on Sustainable Development and STEM issues
A Mini open lab is defined as a space open to the educational community. This means that the open laboratory can be used for educational purposes which could include:
Workshops open to the whole educational community
Co-organization of events with Universities or educational groups
Co-organization of events for dissemination or ratification of funded projects.
Partner countries: Greece, Portugal, Spain.
Shaping STEAM Education for young children through Gaming - SEGA
Start date February 2022 - End date January 2025
The SEGA project aims to support educators, students and parents in pre-school education and care (ECEC) in developing STEAM skills.
The aim is to develop a toolbox and a playful e-book for Teachers and Teachers for STEAM in Preschool Education and Care (ECEC) (children from 6 to 8 years old) with additional digital material by developing, testing and providing ECEC educators and teachers with a source on how to apply STEAM activities by promoting and cultivating 21st century skills at ages K-2. The pedagogical approach will include methods of playfulness and the development of serious games for early education.
WeAreEurope SD – A Learning Approach for Sustainable Development Education for Primary School Level
Start date February 2022- End date 2025
WeAreEurope SD is a sequel of the project WeareEurope that successfully ran from September of 2015 to August 2018. The project aimed to strengthen the tie between children and the European Union and with the values of a diverse and inclusive Europe. As an outcome a wide set of activities with the final purpose of creating an innovative online educational game for European Citizenship Education of children between 6 and 10 years old was developed.
All activities are freely available to teachers and can be found in the project’s webpage
WeAreEurope SD aims to strengthen the tie between children and the European Union focusing on values of sustainable development and support teachers around Europe to integrate green education principles in the STEM curriculum. The platform and game will include green- STEM activities -sustainable development education ( green cities, renewable energy, monument restoration etc).
CThink
The objectives for this project are to embark on a grassroots approach to the integration of Computational Thinking (CT) across the three partner European countries. The aim is to create an unplugged board game that incorporates the competencies of CT in such a way that students acquire the competencies as they collaboratively engage in playing the board game. Another aim is to integrate the use of this board game in the very early stages of schooling, as we believe this will help pave the way to a continued and improved integration of CT throughout the primary school years, and beyond. This is a process which is necessary in order to be able to truly work towards equipping our future generation of students with the skills and competencies required to survive and progress in our modern societies. In trying to achieve this, the objectives of the project are to:
- Understand the early years context
- Identify the needs and challenges that exist within this setting
- Work with teachers to engineer the board game and other related activities and lesson plans which focus on the promotion of CT skills and competencies within this setting
- Train teachers in the correct pedagogical use of these games and activities
- Implement the resultant board game and related activities in the classroom and integrate CT within the schools across the three participating European countries
- Evaluate the implementation of the board game and associated lesson plans
- Translate the board game and associated lesson plans and activities from English to each native language of the participating European country and disseminate the good practices learned not just within these schools but also beyond
Blooming the future
Promoting diversity and inclusion in the STEAM field from a young age is crucial for a sustainable future. Blooming the future aims to promote gender equality in STEAM by creating an inclusive European STEAM sustainable community. Empowering girls to become leaders in STEAM fields but also changing boys’ attitudes to girls studying STEM subjects is imperative for closing the gender gap in STEAM fields.
This aim is going to be achieved through a three-fold action.
First an online platform that will include:
- A Blooming STEAM toolkit.
- A digital story book.
- STEM scientific articles written by leading women in STEM fields adapted for young children
Second, an online network of scientists , educators, entrepreneurs that will act as mentors and support the advancement of girls in STEM careers and to raise awareness of gender equality all over Europe.
Third, training of teachers in order to promote gender equality from a young age and engage students in novel fields of sustainable science.
STEAM EmbRaCe
STE(A)M EmbRaCe aims to promote inclusion by engaging and inspiring students from different backgrounds. Students work on real-world STE(A)M problems, which will help develop their cultural empathy, resilience, and creative thinking. The idea is to create digital content which will be ready to be used by teachers in any classroom setting. More specifically, the project will allow the development of a 7-week course and teacher training on how to use the developed material with students.
About the Scientix STE(A)M Partnership Education Resilience in Europe:
The Education resilience in Europe initiative, supported by the Scientix STE(A)M Partnerships and funded by Cisco, aims to identify, and support projects which address the challenges encountered while integrating students from different cultural and language backgrounds. The selected projects will develop best practices and provide tools for a smoother integration of students, and, finally, share the results with interested stakeholders.
SHORE - Guardians of the Sea
Anatolia College participated in the European program SHORE, an innovative initiative that enhances ocean literacy and promotes the sustainability of marine ecosystems through creative and participatory activities.
As part of the program, students, educators, and the broader school community engaged in initiatives with meaningful impact:
- SHORE Hackathon – Sea of Ideas
Organization of an innovation competition where students developed ideas to tackle plastic pollution along coasts and in the sea. - Activities in Alonissos
Awareness-raising initiatives on the value of marine biodiversity and a beach cleanup action. - Activities in Crete
The 1st Heraklion Science Lab Center (EKFE) developed the underwater vehicle “Guardian of the Sea” and implemented ocean literacy workshops and marine pollution reduction actions in schools across Crete. - Teacher Training Workshops
Capacity-building sessions providing tools and methodologies for integrating ocean literacy topics into everyday school life. - Ocean Ambassadors
A student-led team that acted as marine ambassadors, organizing hands-on awareness workshops for their peers. - Development of Educational Scenarios
Design and implementation of lesson plans that connect STEM education with the protection of marine ecosystems.
See the educational scenarios in Greek
Learn more about the SHORE program and explore the available educational tools at https://shoreedu.com/

